Bestiary

Headhunter

Headhunters are multi-legged insectoid flying drones that use a dragonfly wing configuration to hover and move. The legs are equipped with grasping claws and extendable buzzsaws. Their primary purpose is to grasp on to the heads of victims and cut through the neck, decapitating them. Collected heads are then flown to nearby special facilities for forced uploading.

Headhunter Mk II

The TITANs fielded Mark II units against military installations and other hard targets. These headhunters are smaller, faster, and stealthier. The chassis is constructed of radar-defeating materials, the buzzsaws are diamond-edged for armor penetration, and each headhunter carries a single-shot seeker minimissile with a dedicated fabber producing reloads every half hour.

Hexanewt

It is speculated that these six-limbed, amphibious smart animals were partially uplifted by the now extinct Amphib civilization. They use one set of limbs as legs, another as arms, and the middle pair for walking, swimming, or manipulation.

Hollow

Hollows are a plasma colony of advanced nanobots. These mimics can replicate any biological creature by invasively mapping it, a gruesome and lethal process wherein the plasma digests the host and assumes its form. Hollows completely absorb the minds, memories, and skills of their targets—essentially becoming them.

Hollows only replicate an outer-shell “skin suit” with no internal organs, skeletal structure, or muscles. These “skins” appear real but are only a few centimeters deep. If cut or ruptured, the nanoplasma within is exposed.

Hookbladder

Hookbladders are an aquatic, jellyfish-like animal inhabiting the swamps of Teragula, an exoplanet being terraformed by TerraGenesis. They are named for their single hard body part, an incredibly light hook of horn-like material located near the animal’s single reproductive/digestive opening. Specimens are translucent sacs 40 centimeters in diameter, with a radial body plan and fine tentacles ending in feathery feelers.

Hookbladder Zombie

Victims under hookbladder (p. 118) mind control are savage, murderous killing machines. The hookbladders are intelligent enough not to attack other zombies. Use the standard stats for the character/creature, with the following modifications.

Hunter-Killer

Hunter-killers achieved air superiority in almost every conflict with the TITANs during the Fall. These lethal drones improved on every aspect of existing transhuman fighter design. Their sleek, adjustable bodies could defeat sensors in multiple wavelengths. They performed jet-powered maneuvers in excess of 10 g with total precision and in perfect formation. Unfolding panels pulled back to reveal advanced weaponry and flexible vector-thrust engines capable of sending the hunter-killer strafing in any direction.

Iktomi Kumobot

The seemingly-extinct arthropod-analog alien species known as the Iktomi left ruins and artifacts on dozens of gate-connected worlds. Though these ruins are thou- sands of years old, many remain surprisingly intact. In at least two instances, these sites were protected by still-functioning guardian robots, dubbed “kumobots.”

Immolator Breeder

Glory physically modi es select drones into mating pairs of “breeders.” These exsurgents are clearly alien: thick gray skin in leathery patches, extended jaws with protruding canines, widened eyes with horizontal slits, fingers and toes fused into giant claws, lack of hair, prehensile feet, and protruding spines. Breeders resemble nightmarish bouncers and clearly favor low-gravity environments. Other mutant features and a variety of psi sleights manifest as well, but breeders are uniformly designed for sexual compatibility.

Immolator Drone

Transhumans driven mad by the initial stages of glory exsurgent infection (pp. 121 and 175) are referred to as immolator drones. Drones do not undergo any physiological changes, but they develop an intense nesting instinct related to the site of initial infection, increased libido to promote the abduction of further mates, and an urge to cannibalize transhuman flesh. They can be identified by their filed down teeth, poor hygiene, and surgical trophies.

Drones use the stats, implants, gear, etc. appropriate to the transmogrified character.

Immolator Mother

The mother is created from the remains of patient zero. After constructing the hives, the remains of the totally insane transhuman mutate into a gibbering mass of uteruses and mouths. All lucidity is gone; the meaty mass serves only to accept ovipositors and lash out blindly against intruders with tentacles and psychic stabs. After receiving sufficient genetic material, the mother hardens fertilized zygotes into lightweight, crystalline spores and sends a pheromone signal for the family to self-destruct.

Jelly

The disgusting and nightmarish bodies of these exsurgents are composed of biomass repurposed from their victims. They are best described as a massive viscous snot bubble with meaty tongue-like protrusions, each studded with condensed toenail clippings. These studs provide an excellent gripping surface for pulling themselves around. They are coated with a lubricating but corrosive film.

Killer Spambot

During the Fall, some corporations devoted their own resources to fight the TITANs. Among these efforts were misguided initiatives to re-purpose commercial malware and spambot software to fight TITAN mesh control.

Land Anemone

These carnivorous polyps live in the cloud forest of Echo IV. They remain stationary for long periods, easily blending in with the other large, vibrant plants, changing their colors, patterns, textures, and even smell to draw in unsuspecting prey. They extend their long, venomous tentacles, reaching out up to 2 meters, which they will use to swiftly grapple and draw in prey to their mouth sac. Meals are digested rapidly, then expelled.

Larval Defiler

Larval defilers are multi-limbed skittering creatures slightly larger than a cat. Omnivorous, they stick to shadows and confined spaces, scavenging for food until they are ready for metamorphosis. If cornered, they will launch themselves at their opponent’s head, face, or limbs, latch on, and bite and claw.

Leftover Special Limb Walker

These are the most disturbing of the leftover specials, where exhuman morph designers push the limits of pain tolerance and organic structural integrity. They are meant to horrify and demoralize outsiders who view them. Exhumans like using them to test newcomers in a habitat. If they are not sufficiently impressed, the exhumans know the newcomer is a spy or poseur who should be eliminated from the habitat. Common features include externally draped organs, mismatched limbs, headless torsos (cyberbrains stored in the chest cavity), and worse.

Leftover Special Snack Bar

Snack bars are a common leftover special used by predator exhumans. They are designed as quadruped pod morphs with enhanced senses and strength, meant to be a perfect prey animal for predators to hone their hunting abilities. Some are given natural weapons with which to fight back, creating more of a challenge. Snack bars are equipped with specialized flesh vat modules that allowed them to rapidly regrow tissue in short periods of time. Even if a predator were to rip and consume all the flesh off the snack bar, its robotic core could then grow new flesh in a matter of a few days.

Mantis Worm

Mantis worms are small, aquatic creatures native to the exoplanet Sacrebleu. Each adult worm is approximately 10–16 centimeters in length, with a sharp pointed head, large sensory whiskers, a pair of mantis-like forelegs, and two other pairs of legs on its torso. Their backs are covered in a set of bristly spines. Mantis worms live in large, hive-like colonies, built out of a sort of solidi ed gelatin they secrete, usually found at depths of less than 10 meters.

Mazimus

These five-meter Europan sea predators are similar to viperfish. They can swim in excess of 55 kph and bite through plate steel.

Mimic Jelly

Certain jellies can ingest a biological creature and mimic its shape, size, visual texture, and features, including worn items, though these are false. Mimics duplicate the neural architecture of their victims, consuming memories and personality. If impersonation fails, they’ll drop the act and exude tentacles, spit acid, or pour themselves through floor grates to escape.