Extractors are the distant relatives of headhunter drones. The TITANs created these robots to in ltrate transhuman society, surprise and incapacitate their victims with needle-injected drugs or disablers, and then cut out and collect their cortical stacks. Looking like a cross between a centipede and a snake in metallic form, the standard extractor is one meter in length. They slither, crawl, climb, and skitter, using vents, drains, windows, and small holes to access even forti ed positions.

Factor Ambassador

Ambassador phenotypes are only distinguishable from other Factors by a loose arrangement of sensor nodules meant to approximate a face. This appearance was especially bioengineered to put transhumans at ease, though the Factors claim ambassadors are in charge of their negotiations with every alien species. Despite these efforts, most transhumans still nd ambassadors unsightly and unnerving to interact with.

Factor Gestalt

Factors achieved dominance through cunning, but intelligence wasn’t always enough. To survive against stronger predators, Factors evolved the means to form a gestalt, a form of weaponized collectivism. Factors already meld into singular colony organisms capable of multitasking and group consciousness. The gestalt uses this same ability to exponentially increase a colony's killing power.

Factor Guardian

Guardians are the only Factor subspecies besides ambassadors to have had extensive contact with transhumanity. They serve as bodyguards for ambassador phenotypes outside the ship. In addition to the dust toxin wielded by the entire species, guard- ians have tentacles and the equivalent of eelware to make them more formidable in close combat. Combined with a Factor’s natural resilience to kinetic damage, these augmentations make guardians capable close- to mid-range ghters.

Factor Minikin

Factor colonies spawn smaller individuals referred to as minikin, about half the size of other Factors. These minikin ful ll menial or high-risk tasks. They are sapient but high specialized, focused on their task, and easily sacri ced. Minikin are never used to communicate or interface with transhumans.

Feral Defiler

Feral defilers have grown from their larval form. Adults stand just over 2 meters tall and are covered with a spiky and chitinous exoskeleton. Their tail spikes are retractable. Chemical glands line their throats, allowing them to spit acid. Victims are impaled and rended with both of the creature’s arm or leg claws at the same time. Though cunning, they are roughly as intelligent as a smart animal or small child.


A fetch is a delta fork of a TITAN ASI, trimmed down to maneuver among transhuman mesh networks and morphs. Though exceptionally smart and capable, pruning down a superintelligence’s mind to that size is much like lobotomizing a god. Even for the TITANs, this is risky and requires nesse. As a result, fetches can be unstable, erratic, and unpredictable, more so the longer they operate independently from their parent mind. The exsurgent virus may have additional unforeseen side effects on TITAN mind-states.

Flesh Party

This TITAN nanovirus debones and mutates biomorphs in concert with concurrent infections in other nearby transhumans. The result is a flesh party: a thin kudzu of invertebrate skin and organs with vines of webbed sinew and bone ridges spread over the maximum possible surface area. The nanovirus keeps its victims awake for much of the process while weaving neural connections between tortured minds, assuring an insane hive consciousness.


Fractals are advanced bush robots. In their standard form, fractals resemble a strange sort of metallic bush surrounded with an eerie glittering haze. In their center are a number of metallic branches, linked together with a exible joint. Each of these branches splits into two or more smaller branches, also with exible joints. These branches also split, and then split again, and so on down to the molecular scale. The tip of each fractal branch ends in a nanoscale manipulator.

Fractal Troll

These deformed albino creatures stand roughly 2 meters tall. They lope around substrate labyrinths on elongated primate forearms, gripping the walls with massive clawed wrists and prehensile feet. Two pairs of smaller limbs—one on the back and one jutting from the chest—are equipped with fractal digits. Used as exsurgent drones for the inscrutable needs of their machine masters, fractal trolls still possess the remnants of their original egos. Some carry the shattered remnants of multiple egos merged by the TITANs.


Freaks are captured and psychosurgically modified asyncs, used as weapons against transhumanity by the SIS (p. 183) and TAHI (p. 43, Rimward). They are trained to work with special forces squads and in the use of offensive sleights. Freak handlers carry psi jammers and inhibitor drugs.

Fur Coat

A so-called “fur coat” is outerwear made from a living primitive organism. The creature’s skin, fur, or scales are real. The organism is cultivated from transgenic stocks and grown around molds into clothing shapes, often with actual usefulness: polar bear parkas, seal diving suits, porcupine coats, etc. Fur coats are modified with wireless controls and haptic systems, so they can be made to move, shiver, massage, or prickle up on command.

Gardener Insect Swarm

Interbred and gene-modified bee and wasp variations pollinate habitat gardens. Growing up to 8 centimeters, they live in large hives, produce honey, prey on other insects, and help with gardening. Some are trained for security or assassination, attacking when certain pheromonal cues are released.

Giant Barbed Eel

Barbed eels are a carnivorous aquatic species found on the exoplanet Droplet that displays unusual intelligence and cunning. Though possessing bioluminescent properties, barbed eels have the capability to turn this on and off, which they use for pack hunting tactics. One eel will draw along or chase prey with its glow, while others lie dark in ambush. The same eshy barbs that illuminate also create electric poten- tial that can be discharged to stun attackers or prey in nearby water.


The genehackers of Fortean recreated this mythological creature. It is an extremely large snake, equipped with a batch of tusk-like horns around its mouth. Some oligarchs and criminal groups now use them as guardians.

Guard Dog

These smart dogs are trained for security or policing purposes and upgraded with Bioweave, enhanced vision, hardened skeleton, and reflex booster implants.

Guardian Brute

Built to defend exhuman habitats, guardians are designed to absorb the initial attack of any raid and draw fire away from actual exhumans. They are typically built as menacing and muscled warriors with large melee weapons and heavy armor, sometimes with extra limbs, spikes, and other horrifying add-ons. They are usually the least disturbing of the specials because exhumans want them to be actually useful in a battle. They are still designed to deceive enemies, however.

Guardian Spider Head

A favorite design is to implant a set of robotic spider legs onto an artificially sustained but decapitated human head. The faces are often animated or at least stylized with grotesque expressions. Each head is packed with explosives, which the spider will detonate when it gets close to an enemy.

Gut Eeater

Gut eaters are alien parasites that invade biological organisms and take up resi- dence in their abdomens. These parasites extend neuro laments to mesh with the host’s nervous system, taking over their mind. They express a new mouth cavity in the host’s belly to directly feed, also extruding tentacle arms to grasp food and prey.

Head Wrapper

These exsurgents look like four-armed star sh, capable of walking like quadrupeds on their spiny limbs. Each appendage ends in thin, clawed digits useful for climbing and tool use. The arms also house sensory bands for hearing and infrared vision. The underside of the creature houses a circular mouth ringed with hooked teeth. This mouth can distend outwards like a leech, enveloping much larger prey than it might seem. Wrappers are ideally suited for microgravity habitats due to a series of vent sacs capable of significant thrust.