Dreadnoughts are six-legged insectoid tanks, heavily armed and armored. They serve as the shock troops of the Rortians, exhumans bent on conquering the gate network and returning to the solar system to spread their synthetic, hive-mind fascism by force. Unlike a fenrir morph, where each subsystem is typi- cally run by a separate ego coordinating with others through a hard-linked tacnet, dreadnoughts are run by a single mass mind. Each mental unit is composed of up to a dozen egos—usually exhumans, but sometimes forcibly incorporated captured egos. The psychosurgical processes required to prune, implant skills, and meld these minds to operate as a single would be considered exceptionally unethical and dangerous by most transhumans, but such is the Rortian obsession with hive-mind states.
The unique mind structure and cyberbrain architecture required to operate a dreadnought is unsuitable for transhuman minds to sleeve or hack. It’s unclear if the ego gestalt provides any tactical bene ts over traditional transhuman heavy armor or if it merely fits with the Rortians’ mad philosophy of exhumanism.
Evidence suggests Rortians deploy dreadnoughts in their assaults in the same way they do everything else: en masse. When the exhumans find a transhuman colony accessible from their home gate, they send as many dreadnoughts through as possible to establish a beachhead. If the initial assault isn’t repelled, any transhumans on the other side can expect a violent death followed by forced uploading and psychosurgical incorporation into a dreadnought’s hive mind.
- Mobility: (Walker 4/20)
- Skills: Beam Weapons 50, Fray 30, Free Fall 50, Freerunning 20, Hardware: Robotics 65, Infosec 50, , Kinetic Weapons 60, Perception 50, Seeker Weapons 60
- Augmentations: 360-Degree Vision, Access Jacks, Anti-Glare, Basic Mesh Inserts, Cortical Stack (Experimental), Cyberbrain (Experimental), Dead Switch, Enhanced Vision, Magnetic System, Pneumatic Limbs, Structural Enhancement, T-Ray Emitter, Articulated Weapon Mount (4x)
- Traits: Large Size
- Armor: 37 / 37
HEAP Missile DV 6d10 + 24 -8AP
Thermobaric Missile DV 6d10 + 10 -10AP
- Ranged Automatic Rail Rifle (60) DV 2d10 + 8 -9AP
- Ranged Bolter (50) DV 2d10 + 4 -2AP
- Melee Cyberclaws DV 2d10 + 3 + SOM/10 -2AP
- Ranged Cannon (60) DV 8d10 + 20
- Special Neural Architecture: Attempting to sleeve or mentally access the dreadnought’s cyberbrain inflicts SV 1d10.