Morph and Ego Traits
Traits include a range of inherent qualities and features that help define your character. Some traits are positive, in that they give your character a bonus to certain stats, skills, or tests, or otherwise give them an edge in certain situations. Others are negative, in that they impair your abilities or occasionally create a glitch in your plans. Some traits apply to a character’s ego, staying with them from body to body, while others only apply to a character’s morph.
Traits are purchased during character generation. Positive traits cost customization points (CP), while negative traits give you extra CP to spend on other things (see Traits, p. 145). The maximum number of CP you may spend on traits is 50, while the maximum you may gain from negative traits is 50. In rare circumstances—and only with gamemaster approval— traits may be purchased, bought off, or inflicted during gameplay (see Gaining/Losing Traits, p. 153).
Cost | Title | Applies To | Notes |
---|---|---|---|
30 | Coronal Adaptation | Morph | |
-5 | Memory Artifact | Morph | |
20 | Striking Looks (Level 2) | Morph | |
0 | Emotive | Morph | |
-5 | Mild Allergy | Morph | |
-10 | Unattractive (Level 1) | Morph | −10 to social tests vs same species |
10 | Enlarged Size | Morph | +10 to be hit, −20 with small objects, reach advantage |
10 | Natural Immunity | Morph | |
-20 | Unattractive (Level 2) | Morph | -20 to social tests vs same species |
-5 | Fast Metabolism | Morph | |
-5 | Neurochemical Imbalance | Morph | |
-30 | Unattractive (Level 3) | Morph | -30 to social tests vs same species |
-10 | Frail (Level 1) | Morph | -5 to DUR |
-20 | Genetic Defect (Major) | Morph | |
-15 | No Cortical Stack | Morph | |
-10 | Uncanny Valley | Morph | −10 to social tests against humans |
-20 | Frail (Level 2) | Morph | -10 to DUR |
-10 | Genetic Defect (Minor) | Morph | |
0 | Non-Human Biochemistry | Morph | |
0 | Unique Look | Morph | +30 or −30 to social tests, depending on NPC reaction |
-10 | Personality Artifact | Morph | |
10 | High-Temperature Operation | Morph | |
0 | Non-Mammalian Biochemistry | Morph | |
0 | Very Large Size | Morph | +20 to be hit, −20 using medium objects |
10 | Rapid Healer | Morph | |
-10 | Impared Proprioception | Morph | |
-5 | Planned Obsolescence | Morph | |
0 | Very Small Size | Morph | -30 to be hit, −20 using small objects |
-15 | Implant Rejection | Morph | |
-10 | Proprietary Tech | Morph | |
-10 | Weak Immune System (Level 1) | Morph | −10 to resist toxins and drugs |
10 | Tough (Level 1) | Morph | |
10 | Innocuous | Morph | |
-10 | Reduced Size | Morph | −10 to be hit, −20 using medium objects |
-20 | Weak Immune System (Level 2) | Morph | -20 to resist toxins and drugs |
20 | Tough (Level 2) | Morph | |
-10 | Lacks Manipulators | Morph | |
-20 | Severe Allergy (common) | Morph | |
0 | Whole Body Apoptosis | Morph | |
30 | Tough (Level 3) | Morph | |
0 | Large Size | Morph | +10 to be hit, −20 with small objects, reach advantage |
-10 | Severe Allergy (uncommon) | Morph | |
0 | Extra Limbs | Morph | |
-10 | Unfit (Level 1) | Morph | −5 max for COO, REF, SOM. |
-10 | Zero-G Nausea | Morph | |
-10 | Lemon | Morph | |
10 | Skill Artifact (Level 1) | Morph | |
-20 | Unfit (Level 2) | Morph | -10 max for COO, REF, SOM. |
10 | Limber (Level 1) | Morph | |
20 | Skill Artifact (Level 2) | Morph |