Morph and Ego Traits
Traits include a range of inherent qualities and features that help define your character. Some traits are positive, in that they give your character a bonus to certain stats, skills, or tests, or otherwise give them an edge in certain situations. Others are negative, in that they impair your abilities or occasionally create a glitch in your plans. Some traits apply to a character’s ego, staying with them from body to body, while others only apply to a character’s morph.
Traits are purchased during character generation. Positive traits cost customization points (CP), while negative traits give you extra CP to spend on other things (see Traits, p. 145). The maximum number of CP you may spend on traits is 50, while the maximum you may gain from negative traits is 50. In rare circumstances—and only with gamemaster approval— traits may be purchased, bought off, or inflicted during gameplay (see Gaining/Losing Traits, p. 153).
Cost | Title | Applies To | Notes |
---|---|---|---|
30 | Coronal Adaptation | Morph | |
30 | Allies | Ego | Once-per-session assistance, at GM discretion |
30 | Patron | Ego | |
30 | Indenture Holder | Ego | |
30 | Military Rank (Level 3) | Ego | +30 Networking in service branch |
30 | Minion/Partner | Ego | |
30 | Ego Plasticity (Level 3) | Ego | +30 and −3 SV when merging forks |
30 | Spacecraft | Ego | |
30 | Entrepreneur (Level 3) | Ego | |
30 | Tough (Level 3) | Morph | |
30 | Malleable Mind (Level 3) | Ego | |
25 | Psi (Level 2) | Ego | |
20 | Civilian Analyst (Level 2) | Ego | +20 Networking with employer |
20 | Striking Looks (Level 2) | Morph | |
20 | Exceptional Aptitude | Ego & Morph | |
20 | Military Rank (Level 2) | Ego | +20 Networking in service branch |
20 | Ego Plasticity (Level 2) | Ego | +20 and −2 SV when merging forks |
20 | Trauma Tolerance (Level 2) | Ego | Ignore modifiers from 2 traumas |
20 | Improved Immune System (Level 2) | Ego & Morph | +20 to resist toxins and drugs |
20 | Phoenix (Level 2) | Ego | |
20 | Intuitive Cracker (Level 2) | Ego | |
20 | Police Officer (Level 2) | Ego | |
20 | Pain Tolerance (Level 2) | Ego & Morph | Ignore penalties from two wounds. |
20 | Entrepreneur (Level 2) | Ego | |
20 | Tough (Level 2) | Morph | |
20 | Special Agent (Level 2) | Ego | |
20 | Psi Defense (Level 2) | Ego & Morph | |
20 | Malleable Mind (Level 2) | Ego | |
20 | Psi (Level 1) | Ego | |
20 | Skill Artifact (Level 2) | Morph | |
20 | Adaptability (Level 2) | Ego & Morph | +20 to Integration and Alienation tests |
20 | Limber (Level 2) | Morph | |
15 | Personal Connection | Ego | |
15 | Social Animal | Ego | |
15 | Social Butterfly | Ego | |
15 | Second Skin | Ego | |
15 | Killer Instinct | Ego | +30 to stress tests witnessing violence |
15 | Untarnished Reputation | Ego | |
10 | Civilian Analyst (Level 1) | Ego | +10 Networking with employer |
10 | First Impression | Ego | +10 to social tests on first meeting |
10 | Striking Looks (Level 1) | Morph | |
10 | Dominant Strain | Ego | +10 to resist exsurgent infection |
10 | Military Intelligence | Ego | |
10 | Tacnet Sniper | Ego | |
10 | AGI Socialization | Ego | +10 Kinesics against transhumans |
10 | Military Rank (Level 1) | Ego | +10 Networking in service branch |
10 | Right at Home | Ego | |
10 | Tenure | Ego | |
10 | Drug Exception | Ego & Morph | |
10 | Expert | Ego |