The character is part of or has a relationship with some influential group that they can occasionally call on for support. For example, this could be their old gatecrashing crew, former research lab co-workers, a criminal cartel they are part of, or an elite social clique. The gamemaster and player should work out what the characters relationship is with this group, and why the character can call on them for aid. Gamemasters should take care that these allies are not abused, such as calling on them more than once per game session. The characters ties to this group are also a two-way street; they will be expected to perform duties for the group on occasion as well (a potential plot seed for scenarios).