Learned Skills

Learned skills encompass a wide range of specialties and education, from combat training to negotiating to astrophysics (see Skill List, p. 176, for a complete list). Learned skills range in rating from 1 to 99, with an average proficiency being 50. Each learned skill is linked to an aptitude, which represents the underlying competency in which the skill is based. When a learned skill is purchased (either during character generation or advancement), it is bought starting at the rating of the linked aptitude and then raised from there. If the linked aptitude is raised or modi ed, all skills built off it are modi ed appropriately as well.

Depending on your background and faction, you may receive some starting skills for free during character creation. Like aptitudes, learned skills stay with the character even when they change morphs, though certain morphs, implants, and other factors may sometimes modify your skill rating. If you lack a particular skill called for by a test, in most cases you can default to the linked aptitude for the test (see Defaulting: Untrained Skill Use, p. 116).

Specializations represent an area of concentration and focus in a particular learned skill. A character who learns a specialization is one who not only grasps the basic tenets of that skill, but has trained hard to excel in one particular aspect of that skill’s field. Specializations apply a +10 modifier when the character utilizes that skill in the area of specialization.

Title Category Linked Ability Sort descending
Hardware [Field] Technical Cognition
Profession [Field] Knowledge Cognition
Infosec Technical Cognition (No Defaulting)
Interest [Field] Knowledge Cognition
Programming Technical Cognition (No Defaulting)
Interfacing Technical Cognition
Demolitions Technical Cognition (No Defaulting)
Research Technical Cognition
Medicine [Field] Technical Cognition
Academics [Field] Knowledge Cognition
Throwing Weapons Combat Coordination
Palming Physical Coordination
Beam Weapons Combat Coordination
Infiltration Physical Coordination
Kinetic Weapons Combat Coordination
Seeker Weapons Combat Coordination
Exotic Ranged Weapon [Field] Combat Coordination
Spray Weapons Combat Coordination
Art [Field] Knowledge Intuition
Gunnery Combat Intuition
Perception Mental Intuition
Investigation Mental Intuition
Psychosurgery Technical Intuition
Disguise Physical Intuition
Exotic Language [Field] Knowledge Intuition
Scrounging Mental Intuition
Language [Field] Knowledge Intuition
Sense Psi Intuition (No Defaulting)
Native Language [Field] Knowledge Intuition
Navigation Mental Intuition
Pilot [Field] Vehicle Reflexes
Fray Combat Reflexes
Free Fall Physical Reflexes
Networking [Field] Social Savvy
Animal Handling Social Savvy
Persuasion Social Savvy
Impersonation Social Savvy
Protocol Social Savvy
Deception Social Savvy
Intimidation Social Savvy
Kinesics Social Savvy
Freerunning Physical Somatics
Unarmed Combat Combat Somatics
Blades Combat Somatics
Climbing Physical Somatics
Clubs Combat Somatics
Exotic Melee Weapon [Field] Combat Somatics
Flight Physical Somatics
Swimming Physical Somatics
Control Psi Willpower (No Defaulting)
Psi Assault Psi Willpower (No Defaulting)