This skill encompasses the ability to build, repair, physically hack, and upgrade equipment of a specific type.
Hardware is primarily used to repair devices, vehicles, habitat systems, or synthetic morphs. Creating an item from scratch, repairing an existing item, and modifying an existing item are all handled as Task Actions with a timeframe determined by the gamemaster. The timeframe should be set according to the complexity of the object and could range from an hour (constructing a set of shelves) to days (assembling a robot from spare parts) or even months (building a house).
Hardware is a field. It requires a particular area of expertise to be selected.