Fray is the ability to get out of the way of incoming attacks, debris, or inconvenient passers-by. Characters that have a high Fray score are able to react quicker than others when dodging or maneuvering.

Whenever a character is physically attacked by an opponent in melee combat, roll Fray to avoid getting hit (see Step 2: Declare Defense, p. 191). Fray may also be used to dodge other events that may harm the character, such as avoiding a charging vehicle or jumping out of the way of a collapsing stack of crates.

Example (optional) specializations include Blades, Clubs, Full Defense, Unarmed.