Learned Skills

Learned skills encompass a wide range of specialties and education, from combat training to negotiating to astrophysics (see Skill List, p. 176, for a complete list). Learned skills range in rating from 1 to 99, with an average proficiency being 50. Each learned skill is linked to an aptitude, which represents the underlying competency in which the skill is based. When a learned skill is purchased (either during character generation or advancement), it is bought starting at the rating of the linked aptitude and then raised from there. If the linked aptitude is raised or modi ed, all skills built off it are modi ed appropriately as well.

Depending on your background and faction, you may receive some starting skills for free during character creation. Like aptitudes, learned skills stay with the character even when they change morphs, though certain morphs, implants, and other factors may sometimes modify your skill rating. If you lack a particular skill called for by a test, in most cases you can default to the linked aptitude for the test (see Defaulting: Untrained Skill Use, p. 116).

Specializations represent an area of concentration and focus in a particular learned skill. A character who learns a specialization is one who not only grasps the basic tenets of that skill, but has trained hard to excel in one particular aspect of that skill’s field. Specializations apply a +10 modifier when the character utilizes that skill in the area of specialization.

Title Sort descending Category Linked Ability
Academics [Field] Knowledge Cognition
Animal Handling Social Savvy
Art [Field] Knowledge Intuition
Beam Weapons Combat Coordination
Blades Combat Somatics
Climbing Physical Somatics
Clubs Combat Somatics
Control Psi Willpower (No Defaulting)
Deception Social Savvy
Demolitions Technical Cognition (No Defaulting)
Disguise Physical Intuition
Exotic Language [Field] Knowledge Intuition
Exotic Melee Weapon [Field] Combat Somatics
Exotic Ranged Weapon [Field] Combat Coordination
Flight Physical Somatics
Fray Combat Reflexes
Free Fall Physical Reflexes
Freerunning Physical Somatics
Gunnery Combat Intuition
Hardware Technical Cognition
Impersonation Social Savvy
Infiltration Physical Coordination
Infosec Technical Cognition (No Defaulting)
Interest [Field] Knowledge Cognition
Interfacing Technical Cognition
Intimidation Social Savvy
Investigation Mental Intuition
Kinesics Social Savvy
Kinetic Weapons Combat Coordination
Language [Field] Knowledge Intuition
Medicine [Field] Technical Cognition
Native Language [Field] Knowledge Intuition
Navigation Mental Intuition
Networking [Field] Social Savvy
Palming Physical Coordination
Perception Mental Intuition
Persuasion Social Savvy
Pilot [Field] Vehicle Reflexes
Profession [Field] Knowledge Cognition
Programming Technical Cognition (No Defaulting)
Protocol Social Savvy
Psi Assault Psi Willpower (No Defaulting)
Psychosurgery Technical Intuition
Research Technical Cognition
Scrounging Mental Intuition
Seeker Weapons Combat Coordination
Sense Psi Intuition (No Defaulting)
Spray Weapons Combat Coordination
Swimming Physical Somatics
Throwing Weapons Combat Coordination
Unarmed Combat Combat Somatics