Shiny new presentation

With skill point allocation all squared away, the time to tidy up the site’s presentation of individual resources has come. Weapons, Drugs, Morphs, and other data-intensive items look more consistent; creatures, NPCs, and player characters display more of their information on the default layouts; an enhanced ‘charsheet’ view of all PCs and NPCs is now available for those who want a detailed look at point breakdowns; and some subtle things, like Psi attacks and Unarmed attacks for characters with no weapons, have been added to attacks display. In addition, if a morph has multiple mobility modes (say, walking and flying speed) both appear. Like magic.

Next step? Bashing out an overview page for Campaigns and Gaming sessions, where GMs can generate quick reference sheets with every players’ skill checks. Because awwwww yeah.