Sustained

Sustained

Description

Sustained sleights require active effort to maintain for as long as the async wants to keep it active. Sustaining a sleight requires concentration, and so the async suffers a –10 modifier to all other skill tests while the sleight is sustained. The async must also stay within the range appropriate to the sleight, otherwise the sleight immediately ends. More than one sleight may be sustained at a time, with a cumulative modifier. Strain for the sleight is applied immediately when used, not at the end of the duration. At the gamemaster’s discretion, sleights that are sustained for long periods may incur additional strain.