“At least I don’t have to stay cooped up inside all day.”
AGIs are often employed to operate maintenance pods on habitats and orbital installations as they can work around the clock and provide a set of intelligent eyes on the exterior, where spimes and surveillance systems are isolated and subject to failure. They are preferred over standard narrow AIs due to their elevated intelligence and adaptability. Novacrabs are particularly popular sleeves due to their extra mobility and durability.
COG | COO | INT | REF | SAV | SOM | WIL | MOX |
---|---|---|---|---|---|---|---|
20 | 20 | 15 | 15 | 15 | 25 | 15 | 1 | INIT | SPD | TT | LUC | IR | WT | DUR | DR |
6 | 1 | 6 | 30 | 60 | 8 | 40 | 60 |
- Morph: Novacrab (Walker 4/20)
- Active Skills: Beam Weapons 20, Blades 25, Climbing 25, Clubs 25, Flight 25, Fray 45, Free Fall 60, Freerunning 25, Hardware: Electronics 40, Hardware: Industrial 55, Infiltration 20, Interfacing 72, Investigation 40, Kinetic Weapons 20, Palming 20, Perception 40, Research 20, Seeker Weapons 20, Spray Weapons 20, Swimming 25, Throwing Weapons 20, Unarmed Combat 50
- Knowledge Skills: Profession: Engineer 45
- Augmentations: Basic Biomods, Basic Mesh Inserts, Carapace Armor, Cortical Stack, Cyberbrain, Enhanced Respiration, Gills, Mnemonic Augmentation, Oxygen Reserve, Puppet Sock, Temperature Tolerance, Vacuum Sealing
- Gear: Micrograv Shoes, Repair Spray
- Armor: 11 / 11 (Carapace Armor)
- Melee Unarmed strike (50) DV 1d10 + SOM/10