Chrysacid Spur

The chrysacids that burst from the skin/shell at the second stage of infection are called spurs. These take the form of chitinous segmented limbs and palpi, similar to those found on arthropods, often studded with spikes and hook-like protrusions. They sport near-monomolecular edges capable of piercing armor and spreading infection. Spurs are capable of limited movement but have no way of sensing their environment. Each nightmarish appendage has a mind of its own.

Spurs lack their own sensory organs, but can perceive via the senses of their host. Though attached to the host exsurgent, these spiky protrusions act and are targeted independently, and can survive even after the death of their host (though they will be blinded). If a character receives a wound from contact with a chrysacid form, they become infected with the Chrynalus nanovirus (p. 174)

  • Melee Slash (40) DV 1d10 + 4 + SOM/10 -3AP
  • Exsurgent Infection: If a character receives a wound from contact with a chrysacid form, they become infected with the Chrynalus nanovirus (p. 174).