Site Updates

Eclipse Phase 2e Kickstarter!

Submitted by admin on Sat, 04/29/2017 - 11:07

Exciting news for the EP community — the long discussed second edition rule book is in production, and the kickstarter to push it over the finish line is now live!

EP2 promises a pile of updates and tweaks to simplify some of EP's tangliest mechanics, and we'll be working to update Eldrich Host to keep pace with the changes. Our current plan is to keep the EP1 rules active as when the new version is ready, so you'll still have complete tools for both editions (as well as all your campaign and homebrew resources) available.

Early Beta

Submitted by Crow on Mon, 02/27/2017 - 08:26

Over the weekend, we went through our first real test: players in the Whiskey Station went through the ritual Spending Of The Rez Points for a six month long campaign arc, and did their bookkeeping and research with Eldrich Host during the session. Some bugs were found and feature requests were logged, but it proved pretty useful.

To celebrate, we're calling today the official beta release of the site! Although new account creation is invite-only right now, please ping us at if you're interested in kicking the tires with PC and NPC creation, building a full campaign, or porting homebrew materials you've created to the site. We'll get you hooked up with an account and see how you like it!


Submitted by Crow on Sun, 02/19/2017 - 17:00

A couple of small but critical improvements are now in place. First, “contributor” and “gm” accounts can be created, and they have permission to create their own crazy content here on the site. Material that isn’t flagged as belonging to one of the canon books won’t show up in the gear catalog, but each user on the site will have their own home page with a catalog of the content they’ve created — NPCs, custom gear, unique creatures, etc.

In addition, custom content can be associated with an existing campaign, so GMs can load up their NPCs, terrifying Exsurgent strains, custom Factions, and so on. For the paranoid GMs, that content can also be marked as “GM Only.” When that flag is set, only other logged in users with GM accounts will be able to see them. It’s a way to store and share your home-brew stuff without accidentally spilling the beans to your players.

Finally, it’s also possible to create “Inspiration” posts that link to resources on movies, books, games, and other web sites that have interesting material related to Eclipse Phase. Custom content (NPCs, Gear, Creatures, you know the drill…) can also be associated with Inspiration posts, so it’s now possible to build.a dedicated page for your scrupulously maintained list of Yu-Gi-Oh themed NPCs.

With most of the gear catalog in place, Exsurgent virus strains now documented, NPCs and PCs humming along fairly smoothly, and campaigns and inspiration looking sort-of-presentable… What’s next? Kicking the tires on custom user accounts, and hunting down beta testers who’d be interested in trying out the site for their own games, or to host their NPCs and home-brew equipment collections. Any volunteers?

Creatures squared away

Submitted by Crow on Sun, 02/12/2017 - 14:00

One of the biggest remaining pieces of canon stat material was creatures — all the assorted aliens and critters and nasty things that pop up in various books. After some schema twiddling and a lot of data entry, they’re all there: the Bestiary is now much deeper, and the remaining smart animals finally have their full skill blocks, to boot.

One problem, however, is that the automatic Threat Rating calculator is bad at weighting many of the unique skills that make exsurgents and creatures so dangerous. Nanoswarms, for example, don’t strike it as very dangerous because they don’t carry guns and armor — nevermind the fact that they’re basically invulnerable to damage and can disassemble anything you throw at them. It’s not a huge deal, but it’s kicking around in the back of my head as other game-related enhancements get some attention.

Cleaner look, more fluff

Submitted by Crow on Sun, 02/05/2017 - 18:30

After a longer-than-usual period of silence, the latest round of updates is in! This week’s rev includes the final batch of NPCs from Firewall, Sunward, and Mind The WMDs — as well as images of every morph and most NPCs. Gear browsing has received a few minor tweaks as well, but no one cares at this point.

Custom Campaigns now display their associated players as well as any homebrew gear and fluff that’s been associated with them. For the terminally lazy GM each campaign can now spit out a randomized combat initiative list for all of its associated PCs, as well as a table of skills and common checks values for all PCs. Finally, a new “Inspiration” content type can be used to group together a bunch of homebrew NPCs, factions, etc that share a common origin. Don’t tell anyone, but that feature is why I built the whole site: Eldrich Host is just a giant, over-engineered place to post NPCs from my favorite Kdrama.

And on and on

Submitted by Crow on Sun, 01/22/2017 - 14:30

Welp, this weekend's round of updates includes some nice features:

The gear catalog is a little better organized — in particular, the "tree" of equipment actually makes sense now, although some of the augmentations from later sourcebooks need to be recategorized to avoid cluttering up the general "augmentations" section. There there are overview pages for a couple of the more popular categories of gear, like and — although the morphs page in particular feels like it doesn't include *enough* information to make the overview useful. We'll see.

The Stats section, with sleights and traits and mental trauma info and skills, has been tidied up and now lends itself better to browsing. The "World" section doesn't look too much different, but the Character Sheet view that was mentioned in the previous update is now accessible from the normal NPC page — on for example, the link is now in the sidebar. Printer-friendly versions of the stylesheets are in place as well, hiding extraneous info so that printing off a quick copy of a character sheet results in something that's actually useful at the gaming table.

What's coming next? Finally fleshing out the "Games" section, with pages for in-progress campaigns, links and downloadable resources for each campaign's players, and the ability to clone an existing NPC as the starting point for a new campaign-specific character. Mmmmmmm.

Shiny new presentation

Submitted by Crow on Fri, 01/13/2017 - 11:00

With skill point allocation all squared away, the time to tidy up the site’s presentation of individual resources has come. Weapons, Drugs, Morphs, and other data-intensive items look more consistent; creatures, NPCs, and player characters display more of their information on the default layouts; an enhanced ‘charsheet’ view of all PCs and NPCs is now available for those who want a detailed look at point breakdowns; and some subtle things, like Psi attacks and Unarmed attacks for characters with no weapons, have been added to attacks display. In addition, if a morph has multiple mobility modes (say, walking and flying speed) both appear. Like magic.

Next step? Bashing out an overview page for Campaigns and Gaming sessions, where GMs can generate quick reference sheets with every players’ skill checks. Because awwwww yeah.

Under the hood improvements

Submitted by Crow on Sat, 01/07/2017 - 20:00

The whole full-character-generation thing was a little ambitious; although a lot of progress has been made on the invisible stuff that enables that step, the actual templates are still on the way. In the meantime, more work is being done on some of the structural content types that will be used to track in-progress games. In addition, some heartfelt soul-searching led to the realization that a couple of details — specifically skill point allocation for NPCs and one-off native attack definition for creatures — are crap, utter crap, and must be refactored.

Only the best for you, my nerdlings.

Ringing in the new year

Submitted by Crow on Sun, 01/01/2017 - 15:00

Things are humming along nicely; some minor changes to the model have been made so that future non-canon materials can be attributed to the campaigns they originated from, and templating tweaks have made the site a lot more attractive over the holidays.

The really big news, though, is the fully populated compliment of NPCs from the core books, as well as proper weapon and armor totaling, conditional attribute bonus display, and so on. There’s even an experimental “Threat Rating” on every NPC and creature now, taking into account their general durability and offensive potential. It’s not too smart about ranking things that don’t have actual combat weapons — all infomorphs show up with a threat rating of zero, for example — but generally speaking, it can help GMs figure out whether the thugs and zenofauna they’re throwing at a group are a cakewalk or a potential party-wipe.

Next up? Full character sheet generation…

The Christmas Update

Submitted by Crow on Sat, 12/24/2016 - 16:00

Here’s where it starts getting fun. Automatic calculation of weapon effects and damage output (accounting for weapon mods, ammo, and smart ammo features) is now finished. So is auto-calculation of total armor values based on base morph armor, augmentations, worn armor, and armor mods. For PC and preteen characters, aggregation of effective ability and skill values based on core stats, augmentations and traits, equipment bonuses, and so on? Also done. In addition, special effects like ‘shock’ or ‘pain’ are hyperlinked to quick explanations of their rules, for folks like me who always forget the basics.

Another pass back through the underlying data will be necessary to make sure that things are good now that we’re actually doing more STUFF with it. The end result, though? You should be able to pop open an NPC or Pregen character in Eldrich and have a usable quick reference for the gaming table.