These devices emit a concussive blast designed to knock opponents off their feet and stun them. Any character caught within a base blast radius of 10 meters must make a SOM x 2 Test. If they fail, they are knocked down. If their MoF is 30+, they are additionally stunned until the end of the next Action Turn. Anyone caught in the blast radius suffers a -10 action modifier for the rest of that Action Turn.
Similar Gear
- Antimatter Grenade
- Concussion Grenade
- Concussion Micromissile
- Concussion Missile
- Electromagnetic Pulse Grenade
- Electromagnetic Pulse Micromissile
- Electromagnetic Pulse Minimissile
- Electromagnetic Pulse Missile
- Frag Grenade
- Frag Micromissile
- Frag Minimissile
- Frag Missile
- Gas/Smoke Grenade
- Gas/Smoke Micromissile
- Gas/Smoke Minimissile
- Gas/Smoke Missile
- High-Explosive Armor-Piercing Micromissile
- High-Explosive Armor-Piercing Minimissile
- High-Explosive Armor-Piercing Missile
- High-Explosive Grenade
- High-Explosive Micromissile
- High-Explosive Minimissile
- High-Explosive Missile
- Overload Grenade
- Overload Micromissile
- Overload Minimissile
- Overload Missile
- Plasmaburst Grenade
- Plasmaburst Micromissile
- Plasmaburst Minimissile