Gear

Gear is all of the equipment your character owns and keeps on their person, from weapons and armor to clothing and electronics. You buy gear for your character with customization points during character creation (see Purchase Gear, p. 137) and in the game with Credit or Rep. Certain restricted, illegal, or hard-to-find items may require special efforts to obtain (see Acquiring Gear, p. 296). If you have access to a nanofabricator, you may be able to simply build gear, presuming you have the proper blueprints (see Nanofabrication, p. 284).

Even among the remaining capitalist economies, prices can vary drastically. To represent this, all gear falls into a cost category. Each category defines a range of costs, so the gamemaster can adjust the prices of individual items as appropriate to the situation. Each category also lists an average price for that category, which is used during character generation and any time the gamemaster wants to keep costs simple.

Trivial Wireless Energy Transmitter

Transfer energy from Nuclear or Solar power source to device within 20 meters.

Expensive (min. 35000) Wizard

Specialized for infosec and communications tasks.

Expensive Wobblycat

These fast-moving, cat-like bots are about 50 centimeters long (less the tail) and made of stealth materials. They fulfill a surveillance and occasionally anti-personnel role in urban operations. Wobblycats can run, jump, or climb unseen into areas where a human-sized infiltrator would never be able to go, but with much greater speed than nanoswarms.

High Wobblycat AI

These highly customized AIs are optimized for the hardware in a wobblycat bot.

High Worker Pod

Part exalt human, part machine, these pods are virtually indistinguishable from humans. Worker pods are often used in menial labor jobs where interaction with humans is necessary.

Moderate Wrist-Mounted Tools

The morph has a 6 centimeter-wide metal band containing nanobot generators implanted around each wrist. These nanobots link together to duplicate the function of a utilitool, creating narrow, highly flexible arms that each ends in a specialized tool.

Low X-Ray Emitter

This device is designed to be used with either the enhanced vision augmentation or specs. It emits a focused beam of low-powered x-rays that allows the user of either device to both see and see through most objects using backscatter x-ray radiation. This allows the character to literally see through walls and into containers, including ones made of metal.

Low X-Ray Emitter

This device is designed to be used with either the enhanced vision augmentation or specs. It emits a focused beam of low-powered x-rays that allows the user of either device to both see and see through most objects using backscatter x-ray radiation. This allows the character to literally see through walls and into containers, including ones made of metal.

Variable XP Software

Experience playback recordings are clips of someone else's experiences. Depending on the content, some XP (porn, snuff, crime, etc.) may be restricted in certain jurisdictions. Some XP clips are intentionally modified so that their emotive tracks are more intense, giving the viewer a greater thrill.

Expensive (min. 50000) Xu Fu

Named after a historical Chinese explorer, many gatecrashers consider xu fus the ideal exoplanet exploration synthmorph. Its main body sits atop 6 legs (up to 2 meters long, though retractable) that end in multidirectional smart wheels for quick travel, capable of rolling in any direction and over rough terrain.

Expensive Yeoman

This is the basic flexbot module. It replaces the flexbot morph on p. 144, EP. Designed for multipurpose functions, flexbots can transform their shells to suit a range of situations and tasks. Their core frame consists of a half-dozen interlocking and shape-adjustable modules capable of auto-transforming into a variety of shapes: multilegged walker, tentacle, hovercraft, and many others.

Trivial Zap Ammo

Zap rounds are rubber or gel bullets that create an electric charge upon firing in a piezoelectric like manner to stun the target effectively with both the bullet and the electric shock.

Low Zephyr

Medium-sized winged flyers, capable of reconnoitering over long distances quickly. Essentially small planes launched by throwing them.

Low Zero Ammo

Similar to homing smart rounds, zero bullets identify the target when fired via smartlink. Whether the round hits or misses, however, it sends telemetry data back to the next zero bullet, allowing it to course-correct and "zero in" to hit the target (or hit more accurately). Apply a +10 modifier to each shot (or burst) fired after the first against the same target in the same Action Turn.