Gear

Gear is all of the equipment your character owns and keeps on their person, from weapons and armor to clothing and electronics. You buy gear for your character with customization points during character creation (see Purchase Gear, p. 137) and in the game with Credit or Rep. Certain restricted, illegal, or hard-to-find items may require special efforts to obtain (see Acquiring Gear, p. 296). If you have access to a nanofabricator, you may be able to simply build gear, presuming you have the proper blueprints (see Nanofabrication, p. 284).

Even among the remaining capitalist economies, prices can vary drastically. To represent this, all gear falls into a cost category. Each category defines a range of costs, so the gamemaster can adjust the prices of individual items as appropriate to the situation. Each category also lists an average price for that category, which is used during character generation and any time the gamemaster wants to keep costs simple.

Expensive Ayah

Despite the advances in biotechnology, the hyperelite still need caretakers for their children and infirm. The ayah pod morph is designed to fulfill all nurse and caretaker functions. Rather than trust lowerclass transhumans, hyperelites prefer AGI servants sleeved into ayah morphs, especially in polities where AGIs have few, if any, legal rights.

Moderate Backup

A single, one-time backup without insurance is sometimes all the poor can afford, hoping that they can buy backup insurance later or that someone that cared about them will see to a resleeving.

Low Backup Insurance (Budget)

In the event of verifiable death, or after a set period of being missing, backup insurance will arrange for your cortical stack to be retrieved and your ego downloaded into another morph. If the cortical stack cannot be retrieved, your most recent backup is used. Most policies require that the holder provide a backup to be uploaded into secure storage at least twice a year.

Moderate Backup Insurance (Quality)

In the event of verifiable death, or after a set period of being missing, backup insurance will arrange for your cortical stack to be retrieved and your ego downloaded into another morph. If the cortical stack cannot be retrieved, your most recent backup is used. Most policies require that the holder provide a backup to be uploaded into secure storage at least twice a year.

Low Bananas Furiosas

This drug reverses some of the effects of de-ionizing radiation on the cells of the body. Although a pill form is available, it most commonly comes in large bunches of bright orange-red bananas. Bananas reduce the severity of a radiation dosage (gamemaster determines effect).

Moderate Basic Biomods

Almost universal in biomorphs, many habitats will not allow individuals to visit/immigrate if their biomorph does not possess these biomods in order to preserve public health. Basic biomods consists of a series of genetic tweaks, tailored virii, and bacteria that speed healing, greatly increase disease resistance, and impede aging.

Trivial Basic Cold Weather Gear

Cold weather suit w/ face mask and goggles protects from cold temperatures to -50C, allows full maneuverability.

Moderate Basic Mesh Inserts

Mesh inserts are ubiquitous among modern morphs. This network of cybernetic brain implants is essential equipment for anyone who wants to stay connected and make full use of the wireless mesh. The interconnected components of this system include:

Moderate Basic Pod

When pods were first introduced, non-specialized models were favored due to their low cost and quicker production time. Basic pods are essentially a lower cost pod version of a splicer morph. To keep expenses down, this pod has slightly more mechanical parts than most other pods. As a result, it has more obvious cybernetic components.

Expensive Battlesuit

The battle suit powered exoskeleton features a military-grade fullerene armor shell with flexible aerogel for thermal insulation and a diamond-hardened exterior designed to resist even potent ballistic and energy-based weapons.

High Bedlam

Bedlam programs assault the ego with traumatic mental input, inflicting mental stress. Victims are overwhelmed with horrific, monstrous, sanity-ripping sensory and emotional input. Each attack inflicts 1d10 SV.

Expensive (min. 55000) Beekeeper

Beekeepers are modules used to deploy nanoswarms.

Bees

Both bees and pollen wasps have been genetically modi ed and interbred, creating several new species of insects that provide a valuable pollination service in habitat gardens. These swarms live in large nests/hives, produce honey, and prey on other insects, serving as a biological form of pest control. Some of these breeds are quite large, growing up to 8 centimeters in length. They adapt quite well to microgravity. Many have been trained to assist with other gardening tasks, such as collecting debris or trimming leaves.

High Behavioral Psych Software

A program that uses provided data to build a psychological profile. Has Academics: Psychology 80 and gives +20 bonus to psychology tests.

Moderate Bio-Defense Swarm

A swarm of bio-defense nanobots may be purchased separately in simple canisters from which they can be programmed and released to cover a 10-meter radius area. Without the hive, this nanoswarm will deplete to ineffectiveness after 2 weeks.

High Bio-Defense Unit

Though it is unlikely that gatecrashers will catch an alien disease, they are more likely to suffer (some- times severe) allergic reactions to alien compounds or encounter alien life or environments that are poisonous, acidic, or otherwise harmful. In order to create a safe zone for an encampment in an alien environment, gatecrashers may deploy a bio-defense unit (BDU).

Expensive (min. 60000) Biocore

Originally designed by a scum engineer who just wanted to see if it could be done, the biocore is a synthmorph with a biological brain. The design has since spread to those who wish to enjoy the advantages of sleeving in a synthmorph without the risk of brainhacking or who simply dislike the idea of using a cyberbrain (including some asyncs).

Low Bioware Claws

The morph has retractable claws like those of a cat. These claws do not interfere with the character's manual dexterity and are razor sharp. However, they are relatively small and only do 1d10 + 1 + (SOM / 10) damage, with an AP of -1. As a result, they are legal in almost all habitats and are considered tools as much as weapons.

Low Bioware Claws

The morph has retractable claws like those of a cat. These claws do not interfere with the character's manual dexterity and are razor sharp. However, they are relatively small and only do 1d10 + 1 + (SOM / 10) damage, with an AP of -1. As a result, they are legal in almost all habitats and are considered tools as much as weapons.

Moderate Bioweave Armor (Heavy)

Heavy bioweave armor involves lacing the morph's skin with a denser and thicker network of the same fibers. The morph's skin becomes thicker and somewhat less flexible except at the joints. The morph's skin also has an unusually smooth look, and a distinctively smooth and tough-feeling texture. This provides an Armor rating of 3/4 without decreasing the morph's mobility.