Melee Weapons

Melee weapons are those wielded by hand (or foot) in melee combat.

Low Bioware Claws

The morph has retractable claws like those of a cat. These claws do not interfere with the character's manual dexterity and are razor sharp. However, they are relatively small and only do 1d10 + 1 + (SOM / 10) damage, with an AP of -1. As a result, they are legal in almost all habitats and are considered tools as much as weapons.

Trivial Club

Clubs encompasses a wide range of one-handed blunt objects, from saps to sticks to pipes.

Low Cyberclaws

The bones on the back of the morph's hand are bonded to smart material claws. These claws can extend through concealed ports in the morph's skin and extend 6 inches past the morph's knuckles. These razor-sharp weapons inflict 1d10 + 3 + (SOM / 10) damage and have an AP of -2. If combined with eelware, they can also inflict electric shocks.

Trivial Densiplast Gloves

These gloves extra-harden when activated, for extra punch.

Low Diamond Ax

Commonly found on many habitats for fire and emergency purposes, axes require two hands to wield. Their blades are diamond-coated for superior cutting ability.

Low Digging Claws

Adapted from the genetics of hole-digging creatures like moles and aardvarks, digging claws are lengthier, sturdier hands with hardy claws for loosening ground, cutting through hard surfaces, and shoveling dirt aside. Despite these changes, digging claws are still capable of grasping and fine manipulation like regular human hands.

Low Eelware

Derived from electric eel genetics, a character can have eelware implanted so that it connects to a network of bioconductors in the hands and feet (or other limbs), allowing the character to generate stunning shocks with a touch. Eelware inflicts shock damage exactly like a pair of shock gloves. Eelware can also be used to power implants and specially designed handheld devices by touch.

Trivial Extendable Baton

This hardened composite baton retracts into its handle for easy carrying, storage, or concealment. Extending it simply requires a flick or an electronic signal.

Low Flex Cutter

The blade of this machete-like weapon is made of a memory polymer. When deactivated, the blade is limp and flexible, and may even be rolled up or otherwise easily concealed. When activated, however, the blade stiffens and sharpens into a vicious slashing weapon.

Trivial Knife

A standard cutting implement, still carried by many.

Low Monofilament Sword

Though swords are rather archaic in the time of Eclipse Phase, a few eccentrics take advantage of modern versions with a self-sharpening near-monomolecular edge, easily capable of slicing through metal or limbs.

Moderate Monowire Garrote

This assassin's weapon features a dangerous monomolecular wire wrapped around a contained spool with two handles. One handle grips the spool, while the other extends the wire so that it may be used to wrap around targets (typically necks or limbs) and slice through them when pulled. Monofilament tensile strength is weak, however, usually breaking after one use.

High Plasma Blade

Not really a sword, per se, the plasma sword is a sort of specialized plasma torch. A lengthened c-shaped framework above the handle uses a laser and magnetic coils to stabilize a "beam" of ionized, superheated gas (plasma). The open sides of the framework allow the "sword" to be used as a superheated cutting implement.

Low Shock Baton

Shock batons are standard clubs used for policing duties, but when activated they also deliver an electric shock to struck targets.

Low Shock Gloves

When activated, these gloves deliver an incapacitating shock along with every punch or grab. Note that the effect is the same whether wearing one glove or two.

Low Vibroblade

These buzzing electronic blades vibrate at a high frequency for extra cutting ability. This has little extra effect when stabbing or slashing, but provides an extra -3 AP and +2d10 damage when carefully sawing through something.

Low Wasp Knife

Wasp knives are equipped with a canister in their handle. The common use is to fill these canisters with pressured air, which inflates inside the target. This is potentially lethal in vacuum or pressurized environments (like underwater), as the gas bursts out of the body cavity to escape (+2d10 damage in such situations). Wasp knives may also be loaded with chemicals, drugs, or nanobots.