Robotic Enhancements

The following modifications are only available to synthmorphs/robots.

High Advanced Internal Articulation

The design and arrangement of the flexbot's rigid superstructure is bleeding edge. The timeframe for shape changing is reduced by half. It also suffers no SOM penalties for hyper-extending its limbs. This modification must be added when the morph is first acquired.

High Body Mass Converter

The flexbot is able to convert small bits of its own body mass into ammunition or fabricator feedstock if needed. The bot may convert 1 DUR into 10 rounds of kinetic or spray weapon ammunition or 1 kilogram of inorganic feedstock.

Moderate Brain Box

Just as some people in the outer system prefer biomorphs with cyberbrains because of the speed and ease of both forking and resleeving, others prefer the durability and utility of synthmorphs, but do not wish to give up having an organic brain. Some have aesthetic objections, while others worry about a cyberbrain's vulnerability to hacking.

High Brain Box Life Support

To avoid the necessity of these nutrients, users can also install a smaller, cheaper, and more limited version of the long-term life support augmentation (p. 189, RW) that is designed specifically for use with a brain box. This augmentation recycles the necessary nutrients as long as the morph has sufficient electricity and can gain access to small amounts of water and carbon twice a year.

Low Cryonic Protection

Even synthmorphs can have difficulty with the cryonic temperatures found in the outer system. While almost any synthmorph can operate normally for at least an hour at these temperatures, longer exposure can cause materials to get brittle and joints to lock up, especially in an atmosphere thick enough to conduct heat away from the morph.

Moderate Cyberbrain

Cybernetic brains are where the ego (or controlling AI) resides in synthmorphs and pods. Modeled on biological brains, cyberbrains have a holistic architecture and serve as the command node and central processing point for sensory input and decision-making. Only one ego or AI may "inhabit" a cyberbrain at a time; to accommodate extras, mesh inserts or a ghost-rider module must be used.

Expensive Extreme Heat Shielding

This enhancement bolsters the synthmorph's tolerance to extremely high temperatures with heat-resistant materials, heat sinks, and bulky coolant systems. This modification increases the morph's Durability by 25% (not included) while reducing its Movement Rate by half (not included) and modifying COO by -10 (included). Morphs with his augmentation can withstand temperatures up to 500 C.

Expensive Extreme Pressure Adaptation

Morphs with this mod undergo serious structural reinforcement, enabling them to withstand pressure of up to 100 atmospheres. This modification increases the morph's Durability by 50% (not included) while reducing its Movement Rate by half (not included)and modifying COO by -10 (included).

Moderate Gas Jet System

This cybernetic system implants nozzles in the morph's chest, back, and limbs, allowing it to maneuver in microgravity using vectored bursts of gas. It either inputs atmospheric gases through implanted intakes or draws gas from an oxygen reserve implant. This mod applies a +10 modifier to Freefall Tests.

High Hardened Skeleton

The morph's skeleton has been laced with strengthening materials. Apply a +5 DUR and +5 SOM bonus.

High Heavy Combat Armor

The synthmorph's frame is loaded with armor that offers protection from heavy weapons for serious combat operations. This modification is bulky and noticeable; the bot frame is encased in a heavy-duty carapace. It increases the bot's built-in Armor to 16/16. The shell's mobility systems and power output are also enhanced to deal with the extra load.

Moderate Hopper

Hoppers have two or more legs designed to propel the morph forward or up, much like a frog or grasshopper.

Low Hovercraft

The shell uses an impeller to blast a cushion of high-pressure air off the surface below, repelling the frame off the ground (modern hovercraft do not use rubber skirts). Most hovercraft travel a meter or so above the ground, but can temporarily levitate themselves higher for short periods.

Moderate Industrial Armor

The shell is equipped with protection against collisions, extreme weather, industrial accidents, and similar wear-and-tear. Increase the bot's built-in Armor rating to 10/10.

Moderate Internal Rocket System

This miniature metallic hydrogen rocket is specifically designed for low thrust. It provides an acceleration of up to 0.25 g, allowing the morph to take off and land on all moons and other small bodies in the solar system. This engine can operate for a total of one and a half hours before it requires refueling. Both the sundiver (p. 164, Sunward) and courier (p.

Expensive Invisibility

This enhancement works much like the invisibility cloak. The shell is completely sealed within a layer of metamaterials with a negative refrac-tive index, making it invisible to the microwave and ultraviolet wavelengths and everything in between.

High Ionic

The shell uses principles of magnetohydrodynamics to levitate and fly, by ionizing surrounding air into plasma to create lift and momentum. The shell is also spun for stability. This system does not work in vacuum, but an underwater version uses the same mechanics for propulsion in liquid environments.

Moderate Light Combat Armor

The synthmorph's frame is protected by armor designed for policing and security duties. This increases the bot's built-in Armor to 14/12.

Moderate Mass Transfer

The flexbot may transfer up to half of its Durability to another bot that also has the mass transfer enhancement. The donated mass may not cause the recipient bot to exceed its normal maximum Durability. Transferring mass doesn't transfer armor or any augmentations to the recipient bot. Transferring mass may change the target size of the donor bot (see Flexbot Size, p. 204).

Low Microlight

Popular in low-grav and microgravity environments, microlights encompass several types of ultralight or lighter-than-air systems, such as powered paragliders, autogyros, balloons, aerostats, and blimps. These systems do not work in vacuum.