Mental Augmentations

These cybernetic augmentations enhance the brain and mental functions.

Low Access Jacks

Usually located in the base of the skull or neck, this implant is an external socket with a direct neural interface. It allows the character to establish a direct wired connection using a fiber optic cable to external devices or other characters, which can be useful in places where wireless links are unreliable or complete privacy is required.

Low Dead Switch

This cortical stack accessory is designed to keep the stack from falling into the wrong hands. If the morph is killed, the dead switch wipes and melts the cortical stack completely, so that the ego cannot be recovered. This option is generally only used by covert operatives with recent backups.

Low Eidetic Memory

The character can remember everything that ever happened to them, in detail, with no long term memory loss. For example, they can recite a page they read in a book a month ago, recall a string of 200 random characters they viewed a year ago, or even tell you what they had for breakfast on a particular date a decade ago. However, they can only remember things they paid attention to.

Expensive Emergency Farcaster

Only characters with cortical stacks can possess this augmentation. The morph has an implanted quantum farcaster linked to a highly secure storage facility. The high cost of this implant also covers the cost of this storage. Using standard radio and quantum encryption, the farcaster broadcasts full backups of the character's ego (pulled from the cortical stack) once every 48 hours.

Low Ghostrider Module

This implant allows the character to carry another infomorph inside their head. This infomorph could be another muse, an AI, a backed-up ego, or a fork. The module is linked to the character's mesh inserts, so the ghost-rider can access the mesh.

Low Hyper Linguist

The morph's brain maintains the linguistic flexibility of a small child, allowing the character to learn languages with great ease. This functions as the Hyper Linguist trait.

Low Math Boost

This implants functions as the Math Wiz trait.

Low Memory Lock

This implant, when activated, prevents information from being stored in the subject's long-term memory or from being recorded via lifelog, mnemonic augmentation, or other sensory link. It also temporarily blocks up-to-the second cortical stack backups. The individual will retain short-term memories, but for no more than a few minutes.

High Mental Repair

This upgrade continuously monitors and analyzes the user's mental patterns, then corrects and adjusts the user's mental processes to counter psychological stress. In effect, the character's mind benefits from continuous unconscious psychotherapy and heals mental stress far more rapidly and easily than normal. The character automatically makes a Willpower x 3 Test once a day.

Expensive Mental Stability

This upgrade bolsters the mind's capacity to handle mental shocks and makes it less vulnerable to emotional distress. The user's Lucidity increases by +5, which also increases Trauma Threshold by +1 and Insanity Rating by +10. This upgrade has no effect on the user's WIL or their rolls to resist stress. The user is no more likely than before to be able to resist mental stress.

Low Mnemonic Augmentation

A character with this augmentation and a cortical stack can access digital recordings of all of the sensory data they have experienced in XP format (and they may share these recordings with others). Mnemonic augmentation differs from the eidetic memory bioware because it allows characters to digitally share all of their sensory data with others.

High Multiple Personalities

The character's brain is intentionally partitioned to accommodate an extra personality. This multiplicity is not viewed as a disorder, but as a cognitive tool to help people deal with their hypercomplex environments. This extra personality can be an NPC run by the gamemaster, a separate character (in ego form only) made by the player, or the downloaded fork of another character.

High Multitasking

Only characters with cortical stacks can possess this augmentation. The character has an advanced computer installed in their brain that uses the data in the cortical stack to create several simultaneous short-term forks to handle various mental tasks.

Expensive Neural Enhancers

This active nanotechnology bonds with the morph's neural structures, creating a series of specialized cognitive subprocessors that enhance the user's intelligence. It provides users with a +5 modifier to COG. However, enhancing intelligence is a difficult process and this enhancement is based on techniques used on existing morphs.

High Panopticon

The ubiquity of sensor system found in almost all habitats and spaceships means that any transhuman could theoretically monitor a dozen or more different locations to see what is occurring there. Unfortunately, most transhuman minds are simply not adapted to process that much data or to deal with so many different sources of information all at once.

High Parallel Processor

A modified derivative of the neo-syngergist hypermesh link, this augmentation allows users to link their minds together together in a manner similar to parallel processing computers, allowing them to borrow processing power from other linked egos to solve intellectual problems.

Moderate Puppet Sock

This implanted computer allows the biomorph's body (the "puppet") to be controlled by another character (the "puppeteer"). While active, the puppet has no control over their body and is simply along for the ride (at the gamemaster's discretion, puppets who are tormented by repeated or extensive loss of control may suffer mental stress).