Planning for the mothballs! Posted Fri, 10/02/2020 - 09:28

After quite a bit of planning, Eldrich Host 2.0 — a complete rewrite using the EP2 rules and books — is underway! No ETA at present, but there will be a time in the coming 6-8 months when the EP1 version of this site will be archived and no longer usable. If you currently have character sheets, homebrew materials, or campaign documentation that's hosted here, we'll keep static versions of the content online for quite some time to ensure no one loses anything.

Further updates as events warrant!

Name Category
Zero Ammo Ammunition
Zephyr Robots
Zap Ammo Ammunition
XP Software Programs
X-Ray Emitter Espionage
Wobblycat AI AIs
Wobblycat Robots
Wireless Energy Transmitter Everyday Technology
White Noise Machine Espionage
Wasp Knife Melee Weapons
Name Category
Zora Möller NPC
Zone Stalker NPC
Zombie Crab Xenofauna
Zephyr Xenofauna
Xenosampler Tech
Wild Artificial Loper Tech
Wild Artificial Collector Tech
Whipper Exsurgent
Whiplash Xenofauna
Wastewalker Exsurgent
Faction Type

Ecologene specializes in living systems, environmental genetics (with a specialty in insects), smart animals, bioarchitecture, and environmental nanotech. They design and maintain the ecosystems inside numerous habitats and tunnel colonies. One of Ecologene’s notable projects is building and maintaining a massive genetics archive of all life forms, though this endeavor was nearly crippled by the Fall. For unknown reasons, Ecologene seems to be favored by the Factors.

Location Type
Population
9,000,000

Located in the Elysium and Hyblaeus Chasma in the north of the Hesperia region in Mars’s eastern hemisphere, Elysium is the entertainment capital of the system and the largest Martian city outside of the canyonlands of the equator. It is also the most physically remote of the large Martian cities, though transhumanity’s advanced transportation technology (suborbital flights and rocket flight from habitats above) make this remoteness a trivial quality.

The Moabite strain functions exactly like the haunting virus (p. 366, EP), except that the character of the hallucinations and altered mental states experienced by the victims is explicitly religious. The infected are visited by angelic messengers inciting them to action, perceive non-believers as twisted hobgoblins and enemies as demons, and generally experience the world around them as being full of portents from God. Far from being typical cult charlatans, infected characters are imparted with genuine belief by the virus, making them particularly dangerous.

X-Risks, p. 176