Eclipse Phase 2e Kickstarter! Posted Sat, 04/29/2017 - 11:07

Exciting news for the EP community — the long discussed second edition rule book is in production, and the kickstarter to push it over the finish line is now live!

EP2 promises a pile of updates and tweaks to simplify some of EP's tangliest mechanics, and we'll be working to update Eldrich Host to keep pace with the changes. Our current plan is to keep the EP1 rules active as 1ed.eldrich.host when the new version is ready, so you'll still have complete tools for both editions (as well as all your campaign and homebrew resources) available.

Name Sort ascending Category
Zero Ammo Ammunition
Zephyr Robots
Zap Ammo Ammunition
XP Software Programs
X-Ray Emitter Espionage
Wobblycat AI AIs
Wobblycat Robots
Wireless Energy Transmitter Everyday Technology
White Noise Machine Espionage
Wasp Knife Melee Weapons
Name Sort ascending Category
Zora Möller NPC
Zone Stalker NPC
Zombie Crab Xenofauna
Zephyr Xenofauna
Xenosampler Tech
Wild Artificial Loper Tech
Wild Artificial Collector Tech
Whipper Exsurgent
Whiplash Xenofauna
Wastewalker Exsurgent
Faction Type

Preservationists are environmentalists who call for a no-impact, hands-off approach when it comes to inhabiting new worlds. They are extremely protective of naturally intact biospheres that might have any semblance of life, no matter how microbial, hoping to keep them from despoilment or contamination. In addition to opposing terraforming and expansion through the Pandora gates, they are often opposed to fusion and antimatter power.

Location Type

Ecologically devastated and infested by the weird spawn of the TITANs, transhumanity’s homeworld doesn’t get many visitors. Earth’s once-populous urban regions are massive sprawls ruined by war and heavy weather, infested with dangerous artificial life and the occasional survivalist gang. Elsewhere, irradiated blast zones and desolate wasteland prevail. Due to harsh climatic conditions, the wilderness has been slow to reassert itself. Vast swaths of dead forest or burned grassland are common sights.

The Moabite strain functions exactly like the haunting virus (p. 366, EP), except that the character of the hallucinations and altered mental states experienced by the victims is explicitly religious. The infected are visited by angelic messengers inciting them to action, perceive non-believers as twisted hobgoblins and enemies as demons, and generally experience the world around them as being full of portents from God. Far from being typical cult charlatans, infected characters are imparted with genuine belief by the virus, making them particularly dangerous.

X-Risks, p. 176