Eclipse Phase 2ed Backer Preview Posted Sat, 11/24/2018 - 14:17

So, I've digging deep into the Second Edition backer preview, as well as the earlier preview materials that have come out, and I’m increasingly impressed with the work that’s gone into it and the strength of the results.The rules changes and simplifications are the most obvious tweaks — multiple overlapping skills have been consolidated, hacking rules have a “streamlined” mode that works for 90% of the situations, while leaving complicated bits for the dedicated infosec scenarios; etc.

Character generation (and updating charsheets when resleeving) is radically simplified, and players I’ve taken through it actually enjoyed it — a huge deal for anyone who’s introduced a newbie to EP1’s flexible but insanely math-and-blind-choice-heavy chargen process. In particular, the “blind choice” quality is gone from chargen, replaced by a more Transhuman style Package-driven approach lets people pick backgrounds, interests, and careers, then tweak the results rather than flailing to divvy up 1000 points before knowing what’s useful.

The new pool points (a replacement for hard morph stat bonuses) make it feel a little more Fate-like, but no moreso than that variant rules for using Moxie found in Transhuman. In gameplay, it flows really well, fixing the untenably unbalanced Speed mechanic from EP1.

All of those mechanical details, though, pale in comparison to the subtle production work that’s going into EP2 — stuff that is easy to overlook but has an incredible impact on how easy it is to kick off a game and get new players into the “fun stuff” fast. All the pregens that come with EP2 are grouped into complimentary four-character teams of criminals, gatecrashers, Firewall proxies, and so on. Each charsheet also notes on their disposition towards the other members of the team. I was iffy on that when I first saw it, but the impact for new players was really impressive. It gave then enough to have fun with during their first session, at a key time when they were trying to find their footing in a complex world.

Second detail: It’s easy to miss when reading through the book, but *literally* every topic is laid out to fit nicely on a 2-page spread, or a single sheet front/back. Basic hacking actions you can take? 2 page spread, with notes and tables. Kinetic weapons? Same. Psi rules? Yep. The end result is that it is SUPER easy for a GM to print off a handful of double-sided sheets and keep them around as reference for FAQs at the game table, or hand to a player whose character has a fairly unique skill others don’t need to worry about. Previously I’d whipped up those handouts myself, and I was perfectly ready to do it again in EP2… but as I flipped through the book, I realized it was *already done*. Things just magically fell on even page boundaries. As someone who’s done long document publishing and layout, I can say that @adamjury’s work is a staggering love letter to every player and GM who will pick up EP2. It warms my heart.

There’s lots of other bits to love — more evocative Psi fluff and effects that make it less “space magic” and more “lovecraft parasite”; a pack of two-page quick adventures that are great for intros and one-shots; etc etc etc.

But after the wait, I’m relieved — and excited.

Name Category
Autonomous Kill Vehicle Spacecraft
Dwarf Robots
Harvester Drone Robots
Stealth Drone Robots
Sentry Bot Robots
Manipulator Cuff Robots
Surveillance Aerostat Robots
Autonomous Kill Vehicle Robots
Interceptor Robots
Mining Aerostat Robots
Name Category
AGI Pod Worker NPC
Ahmir Sektioui NPC
Alice Chu NPC
Amaru Timoti NPC
Amrita Shah NPC
Anarchist Militia Volunteer NPC
Anarchist Saboteur NPC
Anarchist Techie NPC
Aquarium Pet Smart Animal
Argonaut Psychosurgeon NPC
Faction Type

Nimbus produces key components for mesh infrastructure, from spime microradio and sensor systems to ectos, servers, and laser links. Nimbus also dominates the network of farcaster links throughout the system, due to several breakthroughs in this technology (some claim that Nimbus purchased these advances from the Factors). Rumors that Nimbus controls a secret Pandora gate or that they engage in illicit ego-smuggling (or even that they are secretly transferring stolen egos to experimental exoplanet colonies) regularly circulate through the mesh but remain unconfirmed.

Location Type

Frigid, swept by 2,100 km/h winds, and tinged blue by methane traces in its atmosphere, Neptune is the last major planet in the system, orbiting at a distance of 30 AU from the sun. This far from the nearest star, plants will not grow and solar power is useless. The only sources of power are fusion, focused starlight, waste heat, and chemical reactions. The hypercorp presence in the Neptunian system is virtually absent, as the long communication lags and extreme travel distances from the rest of the solar system mean that few Neptunian ventures garner pro ts.

The Watts-MacLeod strain is a strangely benevolent version of the exsurgent virus, seeming to imbue its victims with psi abilities without any of the other transformative elements typical of other strains. Perhaps created as an accidental mutation of the exsurgent virus, there are many who wonder if the true detrimental effects of this strain simply have yet to reveal themselves.